aemilabs

ROADMAP · SHINESTONE GUARDIANS

The next chapter of Shinestone.

Follow what we are building, what is being tested and what comes next.

Updated October 22, 2026

These features are not yet available in the official build. Stages describe development status, not release dates.

6 features in this view

In development

Idle mode

A new progression journey for your hero.

  • Class, skill and equipment progression.
  • Expeditions, act bosses and the hunt for loot.
  • Progression and balance adjustments.
Next milestone

Complete testing and prepare the first public version of idle mode.

In development

Guilds and social

Your journey can be a shared one.

  • Guild creation and management.
  • Joining, leaving and member administration.
  • Social interactions and item trades.
Next milestone

Validate social flows alongside the idle experience.

In development

Titles and achievements

Show what your hero has achieved.

  • Titles awarded through missions.
  • A title book to collect and unlock titles.
  • An equipped title displayed above your hero.
Next milestone

Define titles, unlock conditions and mission rewards.

Early groundwork

Boss summoning

Two materials. A new challenge.

  • Exclusive materials dropped by act-final bosses.
  • Drop sources at levels 10, 20, 30, 40, 50 and beyond.
  • Combine two materials to summon other bosses.
Next milestone

Define materials, recipes and summoned bosses, then integrate the system into combat.

Planned

PvP mode

Your hero against other players.

  • A player-versus-player combat experience.
  • Match format and rules are still being defined.
Next milestone

Define the format and develop the first playable tests.

Planned

Player marketplace

A new dimension for your items.

  • Buy and sell items for real money.
  • Trading between players.
  • Rules, payments and withdrawal terms to be defined.
Next milestone

Present how the marketplace works and its terms before opening it.